Totally Accurate Zombie Simulator
A downloadable game for Windows
Place your units! Then watch them dies - once again because they're zombies.
Or take personally part to the battle! Then die. And try another placement. Watch a single unit unexpectedly taking out three others.
It's a remake of Totally Accurate Battle Simulator for the Pokitto!
Core Gameplay
The game is split into 3 phases:
- Preparation Phase
- Use the A and B controls to add/remove the units on your side.
- You can use the C-menu to change the unit type.
- When you're ready, use the C-menu to launch the battle!
- Optionally you can take the control of a single unit by pressing A again on a unit. It's quite hard to do best than the AI!
- Battle Phase
- Watch the units from both sides trying to deal with the other sides! No survivors are allowed!
- You can move the view around, as units tend walk a bit far.
- After the last unit of one side died, the game will automatically proceed to the Result Phase.
- Result Phase
- Have some basic stats about the battle!
- From here, you can retry the battle (to test another battle plan or to control a unit for example), go for the next challenge or exit to the menu.
- You can also just enjoy the delightful landscape riddled with corpses.
Game Modes
There are 3 available game modes:
- Quick Battle is a randomized battle against an opponent.
- There is no limit on your resources.
- Enemy units are placed at random, which will generate easy battle and some much harder.
- Sandbox is where you can place units on both sides.
- All units can be used, including the Target.
- Challenges are small battles you have to win with limited resources and unit types.
- A small check is added when one is solved.
- Try to solve them all!
Battle Information
- Up to 128 units can be present at the same time on the map.
- If the enemy side get 100, you'll only have 28 left for you to place.
- There are X type of units:
- Brawler - Uses their first to deal with problems.
- The spam unit by excellence.
- They're weak, but cheap.
- Slapper - Slaps their enemy, which will confuse them a tiny bit.
- Hard to use - they're useful into bringing havoc into a straight line of unit.
- Their very limited reach limit their usefulness tho.
- Also, cool hats.
- Sworder - Loves swinging their swords at enemies.
- Their low cost makes them quite useful.
- Pikebearer - Pokes holes into people with a longer reach.
- A very good offensive melee unit. Also, fun to watch.
- Poke poke.
- Shieldbearer - Hides behind a big shield, which absorb a lot of front damage.
- Because they tend to face the closest enemy, they're very efficient at slowing down enemies.
- They also bash their shield a bit, which wears their enemy often quicker than them.
- They're vulnerable from behind tho.
- Archer - Strikes from a distance with bow and arrows.
- The arrow exists in your mind.
- They're powerful, but very fragile. Protec them!
- Dasher - Dashes through enemies.
- Their dashes make them very resilient - every damage is reduced to a single HP.
- When receiving damage, they'll automatically go into a dash if they're ready to do so.
- Can't stop running. They'll always run, even in the Result Phase.
- Extremely good at harassing enemy units and to bring havoc in their
- Their weakpoint is the time where they're not dashing.
- Target - Does nothing.
- It's just an immobile target, ready to be destroyed.
- Useful to test things and behavior mostly.
Controls
- Menu (with the hand):
- A - Validate
- B - Cancel
- Up / Down - Move Cursor
- Left / Right - Adjust value
- Preparation Phase:
- A - Place a Unit / Enable & Disable the Control of a friendly Unit
- B - Remove a Unit
- (Hold) C - Show the C-Menu
- Up - Launch Battle
- Left/Right - Previous/Next Unit
- Down - Exit to the Menus
- Battle Phase:
- (Hold) C - Show the C-Menu
- Up - Go back to the Preparation Phase
- Down - Exit to the Menus
- When watching the battle or dead:
- Hold A+B + Left/Right - Decrease/Increase time rate
- Hold A+B + Down/Up - Pause/Unpause the game
- When controlling a unit:
- A - Attack
- B - Hold Direction
- Pad - Move the Controlled Unit
- Result Phase:
- B - Show/Hide the Stats
- (Hold) C - Show the C-Menu
- Up - Go back to the Preparation Phase
- Down - Exit to the Menus
- Right - Next Battle (Challenges & Quick Battle only)
Download
Install instructions
- POP and BIN files are to be put inside a SD card to the destination of the Pokitto.
- Windows executable is relying on FManga's simulator.
- Controls mapping:
- Q -> A
- S -> B
- D -> C
- Arrows -> Pad
Alternatively, you can get the source at this location:
- https://github.com/carbonacat/tazs-javitto
You'll need FemtoIDE (https://github.com/felipemanga/FemtoIDE) to compile and execute it.
Comments
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Is there a download for mac users?